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Block shooter github
Block shooter github




block shooter github

fillText ( "RECORD: " + record, cW / 2, cH / 2 + 185 ) Ĭtx.

block shooter github

addEventListener ( "resize", update ) ĬH = ctx. addEventListener ( 'mousemove', action ) addEventListener ( 'click', action ) Ĭanvas. addEventListener ( "DOMContentLoaded", game ) Logically speaking, an image and a color do not belong in the same place - they should be separated (into ' modules', of some logical nature).Window. Structurally, using different scopes for different things is important in creating conceptually seperated 'modules'.įor example, in your program the variable purple (a color, obviously), is in the same scope as the variable vodka (in image for a power-up item). One of the most elementary steps in this process is to construct your programs using modularity and hierarchies. Decompositionĭecomposition, or " functional decomposition" is important in all structured programming paradigms (which includes both OOP and procedural programming). Screen.blit(bullet_dir, (bullet_coords, bullet_coords))Īlright, this may be something where you need/desire/end up with multiple reviews - since changing this from it's current ( procedural) style to OOP is (very) unlikely to be something someone new to OOP gets right first time.īut, there are certain aspects of this code that could be made better even in a procedural style - so I'll start with these. If, coordinate + block_s] in wall_coords: As I already have collision detection and movement in both of my objects. I am creating a space Invaders like game, and it would mean allot if I can modify some code for the shooting. If, coordinate - block_s] in wall_coords: I am new to javascript and II would like to know if I can use the key shooting code for my js canvas assignment. If - block_s, coordinate] in wall_coords: If event.key = pygame.K_z and bulletMotion = False: Lead_coords, wall_coords, enemy_coords = loadMap('map.txt') Wall_coords.append()Įnemy_coords.append() Leadleft = loadSprite('images/leadleft.png', block_s, block_s)Įnemyup = loadSprite('images/enemyup.png', block_s, block_s)Įnemydown = loadSprite('images/enemydown.png', block_s, block_s)Įnemyright = loadSprite('images/enemyright.png', block_s, block_s)Įnemyleft = loadSprite('images/enemyleft.png', block_s, block_s)īulletup = loadSprite('images/bulletup.png', block_s, block_s)īulletdown = loadSprite('images/bulletdown.png', block_s, block_s)īulletright = loadSprite('images/bulletright.png', block_s, block_s)īulletleft = loadSprite('images/bulletleft.png', block_s, block_s) Leadright = loadSprite('images/leadright.png', block_s, block_s) Leaddown = loadSprite('images/leaddown.png', block_s, block_s) Leadup = loadSprite('images/leadup.png', block_s, block_s) Wall = loadSprite('images/wall.png', block_s, block_s) Vodka = loadSprite('images/powerup.png', block_s, block_s) Item = loadSprite('images/item.png', block_s, block_s) Menu = loadSprite('images/menu.png', screen_w, screen_h) Gameover = loadSprite('images/gameover.png', screen_w, screen_h)īackground = loadSprite('images/background.png', screen_w, screen_h)

block shooter github

import pygameĪssert screen_w % block_s = 0, 'Window width must be multiple of tile side.'Īssert screen_h % block_s = 0, 'Window height must be multiple of tile side.' For example, when the User returns to one of the pages of Fun Shooting Games, once the Cookies Policy has been accepted and / or registered, the cookies provide information to the page of Fun Shooting Games so you can remember who it is and keep information about the frequency with which you visit the website or about your. I would like to know your suggestions on improvements I can make, as well as point out my bad habits and tell me how to fix them. This is the rewrite of the original code, and I'm aware that it is still probably very inefficient and has does many things frowned upon by many such as many repeated if statements, etc (that I don't know how to fix). Basically, you control a from top down perspective and shoot people in a maze. This one of my first Python games in PyGame I decided to make for fun.






Block shooter github